When Link finally arrives at work he runs into a Hyrulian knight who had just received a new shield. The knight leaves and just when Link is about to get an earful the blacksmith realizes the knight forgot his sword. Link is charged with returning the sword to the knight.Īs Link goes about his task, he finds Seres, the priest's daughter and Dampe the gravedigger in front of the sanctuary. Seres tells Link that the knight is inside with her father and goes inside to get him. After a brief moment, the sanctuary door slams shut, trapping the priest, the knight and Seres inside. Dampe informs Link of a secret passageway into the sanctuary, and after some brief dungeon crawling, Link gets inside and finds out what is going on.
Link discovers a villain named Yuga terrorizing Seres and her father. Yuga has already turned the knight into a painting and in matter of seconds turns Seres into one. Link is no match for Yuga, who swats Link away and leaves. As his vision clears he finds a mysterious person looking back at him. This person is Ravio, who explains in a brusque manner what happened and how Link needs to speak to Princess Zelda immediately. Link heads to Hyrule castle and meets with Impa who introduces him to Princess Zelda. Zelda has been certain that something was amiss for awhile, she's been having the same nightmares that Link has had. Zelda asks Link for his help and Link obliges. He heads to Kakariko Village to speak to Sahasrahla.ĭevelopment of this game originally started as a request by Miyamoto to do a remake of A Link to The Past, but Aonuma had different plans and the game evolved into a sequel of it after convincing Miyamoto. The game was revealed during a Nintendo Direct in April 2013 where, they had a 3D trailer uploaded to the eShop the same day but, the game had been in development since 2011.
90 team members worked on the game, making it the third largest team for a Zelda game, behind Twilight Princess and Skyward Sword as of yet. The idea of Link becoming a painting on the wall came from the Phantom Ganon fight in Ocarina of Time, in which Ganon hides in paintings. The developers wanted to grant Link a similar ability. In a panel at New York Comic Con 2013, Eiji Aonuma revealed that all the models in the game were actually tilted somewhat. This was to grant a view of some of the details of the models without changing the top-down view. The game was received extremely well receiving a 91.11% on GameRankings and a 91 on Metacritic. Many praised the nostalgic landscape with new surprises as well as difficulty. The game sold 224,143 copies in its first week in Japan.